Mystery Nights video trailer

A murder mystery game is a type of role playing themed party. The host (Game Master) uses a carefully planned and entertaining murder case scenario, providing information and findings to the guests. Usually, the guests separate into equally manned competing teams. Each team plays the role of a cooperative investigation team and tries to comprehend and classify all available data, while they struggle to put up the correct ‘Whodunnit’ theory. The second stage of the scenario involves live questioning of the case’s primary suspects, adding a new and even more interesting amount of disclosures. At the end, every team of players has to decide. Who is responsible for the crime? Who will face justice? The host gives the grand finale with a detailed explanation of the true crime. A murder mystery game usually involves dinner or a buffet. The event may be held for any type of celebration. Teams could be friends, tourist groups or even corporate executives. Duration of the game varies from 2 – 4 hours depending on the scenario and the number of competing teams.

Gamecraft has created over 10 original scenarios in English, from hard-boiled investigations to lighter, more theatrical and role playing friendly cases. These games have been played with great success in various locations (hotels, cafe, restaurants) and occasions (birthday parties, corporate executive meetings, conventions). We believe that we have won the confidence of all playing groups with our fluent English and high quality of gamification and game mechanics.  

19

Feb

by admin

Opposite Hemisphere III  A fantasy and fiction short story or a short story based on creative imagination in general, should undeniably possess one and only important literary skill. To distinguish and highlight natural through the metaphysical or supernatural, realism through the epic exaggeration, bravery and light through an atmospheric description of terror and darkness. And vice versa, with the same amount of flair and convenience. No, the skills described are not many, the talent in doing so should be one and the same. In written and spoken storytelling, the starting point and the final destination are not as important as the narrative path itself, the way and the right dose of writing chemistry to transform text to an imaginary journey.

 Opposite Hemisphere anthology series matures with each and every new story. It’s authors are gathered for the 3rd time and present their creative work in an anthology whose main purpose, is to be able to successfully transcribe inspirations from a portion of people who claim and continuously prove their love for imagination, mystery and fantasy in all objective forms. All stories appearing in the third issue’s pages, have their own respectable history. Coming from writers on a new, fresh start with admirable results and an appetite for experimentation and continuous improvement. Skilled efforts have stepped in our anthology, enriched and refined with new ideas and concepts. Stories from veteran pens embrace the project, adding to the anthology’s quality and ‘literary gravity’. It is a colorful and multi-shaped trip in so many imaginative and real feelings, moments, people, ventures, locations, seasons and senses.

The international journal of The Inclusive Museum addresses a basic question: How can a museum institution become more inclusive, comprehensive, complete? The journal hosts publications from academics, curators, museums and public officials, cultural institutions and students involved in research on the subject. In this journal, Dr Niki Nikonanou and PhD student Fotini Venieri, University of Thessaly Greece, made us feel proud, creating a case study for Gamecraft‘s experience with live role-playing in Greek museums, presenting a role playing team designing and implementing LARPs for eight consecutive years (first pilot live role playing game in 2007) and our true role in bringing LARP (Live Action Role Playing) in Greek reality. We would like to thank them for a great honour and congratulate them on the importance and quality of their publication.

http://onmuseums.com/publications/journal

http://ijz.cgpublisher.com/product/pub.177/prod.285